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Additional Models

Various Projects

In this page you will find a selection of models I have created outside of college, that are tied to no particular project.

 

Over the last three years I have enjoyed creating various models in Blender and learning many different 3D modelling techniques. 

 

AKUMA

I wanted to learn how to model accurate human anatomy. To do this I set myself the challenge of modelling my favourite character from the Street Fighter series - Akuma. I used Blender as my 3D software of choice.

Akuma Textured Joshua McGill_edited.jpg
Akuma Render 2.png

Senshi

After creating my model of Akuma, I wanted to try modeling something more stylised. I settled on the character of Senshi, as I saw my friends watching Delicious in Dungeon and fell in love with his design.

Combined senshi view.png

Master Sword

In order to teach myself how to use supplementary 3D software such as ZBrush and Substance Painter, I decided to create a high quality 3D model of the Master Sword from The Legend of Zelda.

Master Sword 3DS Max Joshua McGill.jpg
Master Sword ZBrush Joshua McGill.jpg
Master Sword Joshua McGill.jpg

Penny Farthing

This was a model built as part of a weekly challenge I have begun with a few college classmates (the same friends I am currently working on a game, Pretzel Pals, with). Every week we randomly generate a prompt and spend a couple of days working on a model. We then present our models to each other. The prompt for this model was 'Retro bicycle'

I enjoyed the process of designing the different elements of the Penny farthing, including the pedal mechanism and the frame.

Final Render

I created all of the materials used in this project from scratch. The materials used for the bicycle were all created using Blender's material system, whereas the mossy pavement material was created using Substance Designer. (shown below).

Ground Material

I created the material in under an hour. In future I would improve the detail on the moss and clovers, and alter the colours and wear on the paving stones themselves.

Penny-Farthing-Ground-Material-Joshua-McGill.jpg

Fan Art

Final Render

To the left is a short looping animation I had made for Grayfruit, a Twitch Streamer I enjoy watching. The streamer used this piece as the opening to one of his streams!

The animation features a 3D rendition of his Twitch icon, and was modelled, animated and textured in Blender.

Solid View

This project developed my skills in terms of modelling efficiency, and also improved my ability to create smooth, looping animations.

Grayfruit-Looping-Anim-Solid-View-Joshua-McGill.jpg

Lightsabers

During my first year at college, I attempted modelling several Lightsabers from the Star Wars franchise.

Shown below are the finished models of the Lightsabers I made in Blender.

Obi Wan Lightsaber Render

This was the first Lightsaber I modelled, and kickstarted my interest in the project.

This was a short animation I created to test my skills with Blender's animation system. 

NES Controller

This was the first weekly challenge prompt my friends and I gave ourselves - 'Videogame Controller'. At the time I was extremely busy with college projects, as were my friends, so we only spent a day on this challenge.

 

Below is my final result - This project taught me about importing and using image textures in Blender, as the texture for the face of the controller is taken from an image of an NES controller.

media.png

Wireframe View

As this model was for display purposes only, I made use of a bevel modifier to improve the look of the render

Final Render

Due to the time constraints, I only applied basic materials to the model. If I were to revisit this model, I would improve the texture quality and make the model look more unique. For example on the A and B button I would add slight transparency to mimic the look of the buttons on an actual NES controller.

media.png

Robot Project

For this College brief I was tasked with concepting and 3D modelling a robot in 3DS Max. This was my first major 3D modelling college project, and taught me much about 3DS Max, as well as modelling as a whole.

Additionally, I was tasked with creating a companion for the robot, which I decided to make a pigeon. Modelling something organic like a bird was also something new to me, and presented its own set of challenges separate from modelling the robot.

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© 2024 by Joshua McGill

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