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Game Design

The main focus of this module was on character movement from a first person perspective. This project had to feature at least one main unique gameplay mechanic.
I decided to lean into movement, taking heavy inspiration from various games, particularly the indie game "Tag: The Power of Paint" which is evident through its gameplay.
For the character model I reused my wizard model for my wizard game (featured here)

Gameplay Mechanics

Shown here are the 3 main gameplay mechanics, being the spells that the player character uses to navigate the levels. The bounce spell, the ice spell and the grapple spell.

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© 2024 by Joshua McGill

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